

Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site. Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population.Coast tiles are now a Tier 3 start bias.Mountains (non-Tundra/Snow) are now a Tier 2 start bias.

Inca Terrace Farm: Now gives +1 Housing (was +0.5).Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.Thermopylae: Added +1 Combat Strength for every Military Policy slotted.Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War.Must be adjacent to a Bonus or Luxury resource not adjacent to another Château. +1 Culture for each adjacent wonder (increasing to +2 with Flight). Château: +2 Culture and +1 Gold at base.Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.Increased the yield of Camps on these terrains to +2 Food. The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production.TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.Unique units now replacing this unit: French Garde Imperiale and English Redcoat.
#Civ 6 patch when upgrade
Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.Line Infantry: Industrial Era Musketman upgrade. Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.Man-At-Arms: Medieval Era Swordsman upgrade. Units now replacing this unit: Khmer Domrey.Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion. Trebuchet: Medieval Era Catapult upgrade. AI Bias Value Chart - Values vary by up to ± 2 each game.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki.

SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs,
#Civ 6 patch when series
These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Memes, image macros, and reaction gifs are not allowed as posts. New Frontier Pass | April 2021 Update: Bug Reports Megathread
